22 October 2010

The Lonely Wood.

EXT. wood. DAY
RICHARD & DAVE are walking through the wood DAVE is walking in a worrying fashion. RICHARD is walking in a way which makes it seem like he knows what is in the wood.

DAVE
(in a loud whisper)
Why are we here?
RICHARD
(in a clear calm voice)
I told you because of that 18 year old newspaper I want to solve the mystery.

INT. RICHARD’S living room. DAY.
RICHARD is looking through a old newspaper dated 13th November 1992.
CAMERA: close up of newspaper article (Heading, Lonely wood case still unsolved)

RICHARD
(excited)
Hey DAVE come and read this there’s an unsolved mystery.
DAVE
(bored)
What do you want to do about it?
RICHARD
(in a lets go solve it tone)
Well try to solve it.

EXT. wood. EVENING.
DAVE is walking with RICHARD to the end of the wood’s tourist trail.

DAVE
(in a questioning tone)
Well there’s nothing here lets go back.
RICHARD
(in a matter of fact tone)
Whatever is here its not going to be in the public eye
DAVE
(in an eerie voice)
IT?!
CAMERA: jump cut to next scene

EXT: deep into the wood. NIGHT.
RICHARD & DAVE are both creeping in a fidgety manor as they are both scared of whatever is out there.
CAMERA: medium shot of figure watching them from a far.

DAVE
What’s that? (points finger in direction of figure)
RICHARD
(in a confused tone)
I don’t see anyone
CAMERA: cut to same medium shot with the figure not there anymore
DAVE
(bored tone)
How long left to go anyway?
RICHARD
(all knowing voice)
Not long now.

Jump cut to next scene

EXT. deepest part of the wood. NIGHT
FIGURE watching RICHARD and DAVE from nearby.
CAMERA: point of view cantered angle shot from DAVE seeing the FIGURE.

DAVE
(scared voice)
I saw the FIGURE again.
CAMERA: shakes from DAVE’S point of view to show the viewer that DAVE is scared of the FIGURE.

EXT. FIGURES tree. MIDNIGHT
DAVE & RICHARD are looking suspiciously at an old tree which the ground around it looks like its been disturbed.

DAVE
(really scared voice)
Some is going on here RICHARD.
RICHARD
(less scared voice)
I know it must be what causes the disappearances.
DAVE
(confused left out of the loop voice)
What disappearances?
RICHARD
(forgetting voice)
I forget to tell you about that didn’t i.
CAMERA: cut to over the shoulder shot from DAVE camera shaking erratically to illustrate that DAVE is really scared as the LONELY FIGURE starts to move towards them.

EXT. tangle of trees. MIDNIGHT
DAVE & RICHARD are running from the figure through the trees in a extremely fearful movement.
CAMERA: point of view shot from the figure as the camera PANS around to the side of RICHARD and DAVE as they run.

DAVE
(slightly fearful tone)
What is that thing
RICHARD
(extremely fearful tone.)
I don’t know

EXT. beyond entrance to tunnel. NIGHT 3:13 AM.
DAVE & RICHARD run towards the entrance to the tunnel under the road.
CAMERA: peering out from behind a tree watching them, illustrates that the FIGURE is not far behind them.

RICHARD
Where has that thing gone anyway
DAVE
What do you mean
RICHARD
Its disappeared.

CAMERA: jump cut to end of tunnel

INT. tunnel near exit. NIGHT 3:30 AM.
DAVE & RICHARD are nearing safety
CAMERA: tracking shot of DAVE and RICHARD, from behind them to give the illusion to the audience that the FIGURE is behind them.

DAVE
Nearly away from this mess
RICHARD
It’ll be good to get away from this thing.
FIGURE
(backwards voice)
I don’t think so.
RICHARD
Not again, DAVE lets get out of here. DAVE?
CAMERA: slowly PANS in a low angle shot to where DAVE was.
RICHARD starts to run, towards the end other end of the tunnel.


EXT. wood near tunnel. NIGHT 3:50 AM.
RICHARD is sprinting through the trees, occasionally looking behind him making sure the lonely figure is not too close to him.
CAMERA: point of view shot RICHARDS view, looking forwards as he runs, with te camera occasionally panning quickly behind his back keeping an eye on the figure, this is designed to make the audience identify with RICHARD.

RICHARD
Where did DAVE go?
(in a loud whisper to himself)
FIGURE
He’s gone!
(reversed again creates fear in the audience)

CAMERA: reverse shot of FIGURE and back again to RICHARD running.
Jump cut to next scene

EXT. nearing tourist trail.
RICHARD is slowing down as he gets closer to the tourist trail getting less scared as he gets closer to it.
CAMERA: long shot high angle shot of tourist trail.
RICHARD
Nearly there.
(in a slightly fearful voice)
FIGURE
Want to bet.
(reversed voice grainy)
FIGURE steps out from behind a tree blocking his way back to the tourist trail.
RICHARD
What but you was behind me?
FIGURE
Well I m not am I?
(grainy strained voice(no reverse))
CAMERA: reverse low angle cantered angle shot behind where RICHARD is standing
RICHARD sees the FIGURE behind him.
RICHARD
How did you get there?
CAMERA: slow pan to the left back to a view in front of RICHARD.
RICHARD sees the FIGURE has moved from behind RICHARD to in front of him.
CAMERA: shot starts to fade from a point of view shot from RICHARD looking at the figure with it fading like RICHARD is falling asleep.
RICHARD
No it can’t be.
How is this possible?
(sleepy voice as RICHARD starts to fall asleep)
FIGURE
That’s easy now sleep!
(loud voice with a cackle behind it)
RICHARD
Why DAVE?!
(a last bid for freedom with a lot of shock in the voice)
END

18 October 2010

images of what locations need to look like

woods

storytype

my story type for my film sequence is the quest since the main character richard goes investigating in the woods after reading a old newspaper article about disappearances so this is a personal quest which easily has dire consequences.

film clips



film sequence influences

My film sequence is influenced by, the game half life 2 for its zombies which have their voices reversed. This is what I intend to use for the speech of my lonely figure.
I intend to use a similar end to my sequence as the one in night of the living dead (1968) since this leaves the viewer wanting to see more and if it was a full film then that would be the purpose of that cliff hanger to keep the audience watching for the next sequence. Apart from the main character won’t die.